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ADSP-TS101SAB1-000 データシートの表示(PDF) - Analog Devices

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ADSP-TS101SAB1-000
ADI
Analog Devices ADI
ADSP-TS101SAB1-000 Datasheet PDF : 48 Pages
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The IALUs have hardware support for circular buffers, bit
reverse, and zero-overhead looping. Circular buffers facilitate
efficient programming of delay lines and other data structures
required in digital signal processing, and they are commonly
used in digital filters and Fourier transforms. Each IALU pro-
vides registers for four circular buffers, so applications can set
up a total of eight circular buffers. The IALUs handle address
pointer wraparound automatically, reducing overhead, increas-
ing performance, and simplifying implementation. Circular
buffers can start and end at any memory location.
Because the IALU’s computational pipeline is one cycle deep, in
most cases, integer results are available in the next cycle. Hard-
ware (register dependency check) causes a stall if a result is
unavailable in a given cycle.
PROGRAM SEQUENCER
The ADSP-TS101S processor’s program sequencer supports:
• A fully interruptible programming model with flexible pro-
gramming in assembly and C/C++ languages; handles
hardware interrupts with high throughput and no aborted
instruction cycles.
• An eight-cycle instruction pipeline—three-cycle fetch pipe
and five-cycle execution pipe—with computation results
available two cycles after operands are available.
• The supply of instruction fetch memory addresses; the
sequencer’s instruction alignment buffer (IAB) caches up
to five fetched instruction lines waiting to execute; the pro-
gram sequencer extracts an instruction line from the IAB
and distributes it to the appropriate core component for
execution.
• The management of program structures and determination
of program flow according to JUMP, CALL, RTI, RTS
instructions, loop structures, conditions, interrupts, and
software exceptions.
• Branch prediction and a 128-entry branch target buffer
(BTB) to reduce branch delays for efficient execution of
conditional and unconditional branch instructions and
zero-overhead looping; correctly predicted branches that
are taken occur with zero-to-two overhead cycles, over-
coming the three-to-six stage branch penalty.
• Compact code without the requirement to align code in
memory; the IAB handles alignment.
Interrupt Controller
The DSP supports nested and non-nested interrupts. Each
interrupt type has a register in the interrupt vector table. Also,
each has a bit in both the interrupt latch register and the inter-
rupt mask register. All interrupts are fixed as either level
sensitive or edge sensitive, except the IRQ3–0 hardware inter-
rupts, which are programmable.
The DSP distinguishes between hardware interrupts and soft-
ware exceptions, handling them differently. When a software
exception occurs, the DSP aborts all other instructions in the
instruction pipe. When a hardware interrupt occurs, the DSP
continues to execute instructions already in the instruction pipe.
ADSP-TS101S
Flexible Instruction Set
The 128-bit instruction line, which can contain up to four 32-bit
instructions, accommodates a variety of parallel operations for
concise programming. For example, one instruction line can
direct the DSP to conditionally execute a multiply, an add, and a
subtract in both computation blocks while it also branches to
another location in the program. Some key features of the
instruction set include:
• Enhanced instructions for communications infrastructure
to govern trellis decoding (for example, Viterbi and turbo
decoders) and despreading via complex correlations
• Algebraic assembly language syntax
• Direct support for all DSP, imaging, and video arithmetic
types, eliminating hardware modes
• Branch prediction encoded in instruction, enables zero-
overhead loops
• Parallelism encoded in instruction line
• Conditional execution optional for all instructions
• User-defined, programmable partitioning between pro-
gram and data memory
ON-CHIP SRAM MEMORY
The ADSP-TS101S has 6M bits of on-chip SRAM memory,
divided into three blocks of 2M bits (64K words 32 bits). Each
block—M0, M1, and M2—can store program, data, or both, so
applications can configure memory to suit specific needs. Plac-
ing program instructions and data in different memory blocks,
however, enables the DSP to access data while performing an
instruction fetch.
The DSP’s internal and external memory (Figure 3) is organized
into a unified memory map, which defines the location
(address) of all elements in the system. The memory map is
divided into four memory areas—host space, external memory,
multiprocessor space, and internal memory—and each memory
space, except host memory, is subdivided into smaller memory
spaces.
Each internal memory block connects to one of the 128-bit-
wide internal buses—block M0 to bus MD0, block M1 to bus
MD1, and block M2 to bus MD2—enabling the DSP to perform
three memory transfers in the same cycle. The DSP’s internal
bus architecture provides a total memory bandwidth of
14.4G bytes per second, enabling the core and I/O to access
eight 32-bit data words (256 bits) and four 32-bit instructions
each cycle. The DSP’s flexible memory structure enables:
• DSP core and I/O access of different memory blocks in the
same cycle
• DSP core access of all three memory blocks in parallel—
one instruction and two data accesses
• Programmable partitioning of program and data memory
• Program access of all memory as 32-, 64-, or 128-bit
words—16-bit words with the DAB
• Complete context switch in less than 20 cycles (66 ns)
Rev. C | Page 5 of 48 | May 2009

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